Osmo
Play-based learning blending physical and digital
We publish a full Four-Mismatches fit assessment for the student-facing exam tools first. For this one, the facts below are what we have verified — run the Four Mismatches Test on it yourself for your own students.
Independence: Addestra builds learning products too (MathsTutor, TinkerWell). We never review or score our own, and no tool pays to be listed or to rank higher — how we assess fit.
What it does
What the AI actually does — Computer vision, not generative AI — a mirror/reflector lets the tablet camera recognise physical tiles and drawings and respond in the game.
Why it was built — Bridge hands-on physical play and screen learning for young children, so kids manipulate real objects the tablet 'sees'.
Who built it
- Company
- Tangible Play, Inc. (Osmo)
- Founders
- Pramod Sharma · Jérôme Scholler
- HQ / origin
- Palo Alto, California, USA
- Founded
- 2013
- Model
- B2C
- Ownership
- Acquired by BYJU'S (2019)
- Languages
- English
- Pricing
- Hardware + apps
We record durable facts only — no funding-raised or user-count figures. Unverified fields are marked [TBD] rather than guessed.
Where it sits
Osmo is on the EdTech AI 100 map, in early years & literacy, built in United States.