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Osmo

Play-based learning blending physical and digital

We publish a full Four-Mismatches fit assessment for the student-facing exam tools first. For this one, the facts below are what we have verified — run the Four Mismatches Test on it yourself for your own students.

Independence: Addestra builds learning products too (MathsTutor, TinkerWell). We never review or score our own, and no tool pays to be listed or to rank higher — how we assess fit.

What it does

What the AI actually does — Computer vision, not generative AI — a mirror/reflector lets the tablet camera recognise physical tiles and drawings and respond in the game.

Why it was built — Bridge hands-on physical play and screen learning for young children, so kids manipulate real objects the tablet 'sees'.

Who built it

Company
Tangible Play, Inc. (Osmo)
Founders
Pramod Sharma · Jérôme Scholler
HQ / origin
Palo Alto, California, USA
Founded
2013
Model
B2C
Ownership
Acquired by BYJU'S (2019)
Languages
English
Pricing
Hardware + apps

We record durable facts only — no funding-raised or user-count figures. Unverified fields are marked [TBD] rather than guessed.

Where it sits

Osmo is on the EdTech AI 100 map, in early years & literacy, built in United States.

Related & alternatives

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